
Earadriel;
The homeworld of all of it's people. Would be considered like our Earth. Earadriel is split into four different continents.
-Forenya, the northern continent...
Flourished in greenery and blue rivers. Forenya is divided into two different parts. There are the rich lands where many nobles reside, and the farmlands where crops are made and residents with lower ranking live. It's a great place to live, but unfortunately the land is small, and only people with alot of money are allowed to buy land there unless you work as a farmer. Alduin and Dire were lucky enough to be raised and brought up into a nice calm farming village here. Unfortunately because it has alot of rain, it tends to bring out of monsters who live in moist climates.
-Numenenya, the western continent...
Numenenya is the largest continent in Earadriel. Because of that, it has the most residents and there is said to be more treasure hidden in the lands (which is why is attracts so many treasure hunters). Unfortunately, because it is so large, there is not enough water in Numenenya and many of the lands in it are just desert and dry jungles. While it is cheapest to live here, it is also the most dangerous due to all of the outlaws living there. It is also known for the Dune Seas which carry monsters large enough to swallow a small city.
-Rhunya, the eastern continent...
Second to smallest continent, nest to Forenya. The north-eastern side of Rhunya is covered in rich greenery while the entire rest of it is completely blanketed in snow. It is closed off from the rest of the world and do not let others in through their giant wall without a passport. Apparently, this is the safest continent to live in due to it's tight security and low crimes. There are many people who have been killed due to trying to get in with a fake passport.
-Harenya, the southern continent...
The continent of demons. It was sealed off by the great warrior, Beatrix, long ago so that nobody could get in or out. It's rumored that there is an army of dark knights growing behind the barrier but whether it's true or not is unknown. No one has been able to get in for thousands of years. All that is certain is that is the barrier ever broke, hell would rise.
Treasure Hunters; adventurers who trail Earadriel to seek fortune and fame. Because of the dangers, treasure hunters usually travel in groups and split their findings equally. Though, there are those who are strong and powerful enough to travel alone. Treasure hunters will normally do anything to get rich quick. Whether it will be exploring ruins, doing odd jobs for others (such as running errands, monster exterminating, or even body-guarding), or even stooping down low enough to steal from others or affiliate with the Black Market.
-Gen
Gen is the main currency of Earadriel. No matter how bright and uplifting you try to be, you can't get around anywhere without money. And if you have no gen, people won't look at you twice.
-Genie
A much higher currency than the regular gen. About 500gen make up for a genie. Mainly spent by nobles and sought more by treasure hunters than just regular gen.
-Jewels
Crystalized magic created over time by Earadriel. Since humans are unable to use magic, they go for the next best thing. jewels. Extremely rare and valuable. They can only be bought off of trading companies or found in their raw form deep in moist caverns. Apparently you can conjure some magic out of them, but there are researchers who think that's it best to leave them be.
-Iiyola
The main target for treasure hunters. Weapons that were onced used in the War of Sages long ago. Because of the power they have, they shield themselved from wandered by creating strange occurrences like harsh weather, climate changes, shifting earth, and even attracting monsters.
The homeworld of all of it's people. Would be considered like our Earth. Earadriel is split into four different continents.
-Forenya, the northern continent...
Flourished in greenery and blue rivers. Forenya is divided into two different parts. There are the rich lands where many nobles reside, and the farmlands where crops are made and residents with lower ranking live. It's a great place to live, but unfortunately the land is small, and only people with alot of money are allowed to buy land there unless you work as a farmer. Alduin and Dire were lucky enough to be raised and brought up into a nice calm farming village here. Unfortunately because it has alot of rain, it tends to bring out of monsters who live in moist climates.
-Numenenya, the western continent...
Numenenya is the largest continent in Earadriel. Because of that, it has the most residents and there is said to be more treasure hidden in the lands (which is why is attracts so many treasure hunters). Unfortunately, because it is so large, there is not enough water in Numenenya and many of the lands in it are just desert and dry jungles. While it is cheapest to live here, it is also the most dangerous due to all of the outlaws living there. It is also known for the Dune Seas which carry monsters large enough to swallow a small city.
-Rhunya, the eastern continent...
Second to smallest continent, nest to Forenya. The north-eastern side of Rhunya is covered in rich greenery while the entire rest of it is completely blanketed in snow. It is closed off from the rest of the world and do not let others in through their giant wall without a passport. Apparently, this is the safest continent to live in due to it's tight security and low crimes. There are many people who have been killed due to trying to get in with a fake passport.
-Harenya, the southern continent...
The continent of demons. It was sealed off by the great warrior, Beatrix, long ago so that nobody could get in or out. It's rumored that there is an army of dark knights growing behind the barrier but whether it's true or not is unknown. No one has been able to get in for thousands of years. All that is certain is that is the barrier ever broke, hell would rise.
Treasure Hunters; adventurers who trail Earadriel to seek fortune and fame. Because of the dangers, treasure hunters usually travel in groups and split their findings equally. Though, there are those who are strong and powerful enough to travel alone. Treasure hunters will normally do anything to get rich quick. Whether it will be exploring ruins, doing odd jobs for others (such as running errands, monster exterminating, or even body-guarding), or even stooping down low enough to steal from others or affiliate with the Black Market.
-Gen
Gen is the main currency of Earadriel. No matter how bright and uplifting you try to be, you can't get around anywhere without money. And if you have no gen, people won't look at you twice.
-Genie
A much higher currency than the regular gen. About 500gen make up for a genie. Mainly spent by nobles and sought more by treasure hunters than just regular gen.
-Jewels
Crystalized magic created over time by Earadriel. Since humans are unable to use magic, they go for the next best thing. jewels. Extremely rare and valuable. They can only be bought off of trading companies or found in their raw form deep in moist caverns. Apparently you can conjure some magic out of them, but there are researchers who think that's it best to leave them be.
-Iiyola
The main target for treasure hunters. Weapons that were onced used in the War of Sages long ago. Because of the power they have, they shield themselved from wandered by creating strange occurrences like harsh weather, climate changes, shifting earth, and even attracting monsters.



